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This project is no longer active. If you want Vim with ODBEditor support, check out MacVim

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Imagine... using Vim from virtually every text area... Now you can!

The package contains two things:

1. Vim with ODB Editor support

Note: we're only sharing this binary because we're very excited about the ODB Editor support we built. This is in no way an 'official' build and never will be one. Use at your own risk

The universal binary is build 'Benji Fisher style' all the features, including +python, +tcl and +cscope. Unfortunately we can't manage to make a universal binary with the perl and ruby bindings. If you can help us with that, don't hesitate!

We also applied the ATSUI patch. The Vim version is 7.1.28 (upcoming 7.1 release), the build is only for Mac OS X 10.4.

Source

Our patch is at the Mac Vim wiki.

2. Edit in ODBEditor

To get the best out of Vim with ODB Editor support, we also provide a special InputManager which enables you to open Vim from any (Cocoa) textarea, including Mail! If that isn't cool, we don't know what is.

The InputManager is based on the 'Edit in TextMate' version by Allan Odgaard from Macromates.


Download it here (alpha)


Installation

Put Vim.app in your /Applications directory.

Put the 'Edit in ODBEditor' directory in ~/Library/InputManagers (create this directory if it doesn't exist).

Restart your applications to load the InputManager (Mail, Safari, TextEdit(?))

You're good to go!

Using other editors

What?! Are you talking about seeing other editors!?

Oh well, the nice thing of the 'Edit in ODBEditor' InputManager is that it isn't limited to Vim, but can be used with any editor that supports the ODB Editor Suite, such as TextMate, Smultron, SubEthaEdit, etc.

For example, if you want to use Smultron instead of Vim, enter the following two commands in a Terminal. (Each on one line, remove any linebreaks)

defaults write org.slashpunt.edit_in_odbeditor ODBEditorBundleIdentifier org.smultron.Smultron
defaults write org.slashpunt.edit_in_odbeditor ODBEditorName Smultron

You can find the ODBEditorBundleIdentifier in the Contents/Info.plist file inside the .app directory of your favorite editor. It's the value of the CFBundleIdentifier.

Page last modified on July 20, 2007, at 06:43 PM
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